As out lecturer was ill we were given the task of analysing two video
games in terms of the gender roles for next week. Are they portrayed fairly or not?
If so why? And how could it have been improved upon or made better?
Well with the above in mind I decided that I wanted to pick one example that everyone would likely know and agree with. And another game that wouldn't be so obvious so as to stand out. I will use both to look into how their gender roles are portrayed and if there is any justification for them.
I recognise that the following isn't written in the usual formal academic style, but I deliberately chose to write it more casually as I felt this style of writing suited this task. Therefore I wrote it as one might read in a gaming magazine, and as this isn't necessarily an assessed assignment I thought it would be a good opportunity to try a different style of writing.
Analysing Gender Roles:
For my first game analysis I choose to look at an unusual example... 'Lego Indiana Jones'. No that isn't a typo, I am indeed using a Lego game as an example of gender roles which are not treated fairly. Now you may be asking yourself "How can a Lego game be bad"? Well, for those who haven't played a Lego game, you relive the moments of the franchise it is based on by playing as your favourite characters from them. Each one has their own abilities which the developers have mimicked from the franchise they came from. Therefore in this example, of course Indiana Jones has his signature whip that he can use to swing across gaps, pull out objects and even tie up enemies with. All very cool things that depict our manly hero.
However, the leading heroines from each of Indiana Jones' movies never had abilities that you could transfer into a game such as Indy's whip. Therefore the developers decided to make every female character in the game have the ability to double jump. Now at first you may not see a problem with this, but let me explain further. This is perhaps the only ability the females have and one that perhaps takes the whole 'women are more agile' thing to the extreme. Therefore when comparing double jump to say the ability to use a whip, fix things, blow stuff up or solve puzzles which many of the male characters can do, you may end up raising an eyebrow considering the female characters don't have any life skills, just reflexes. The only other ability displayed by the female character Willie (yes that is her name) is screaming so loudly that it breaks glass. Sure it's creative as it's taken her character's annoying trope from the second movie and made it useful, but it could also be seen as a sexist thing when all you can say is that her screaming is all she is good at. It also doesn't help that screaming is a role most women were given in past movies as their only role e.g. the feminent who needs a man to save her.
Now, am I calling 'Lego Indiana Jones' a sexist game? Of course not! Saying a Lego game is would be ridiculous. There are games meant for all ages and are not meant to be taken seriously. Overall considering the franchise the developers were given to recreate, which is nothing short than male dominated I feel that they did a good job in creating the abilities they did and making sure that each character had some use, whether male or female. It's just an example I thought I would use as even though it's a small flaw it is one worth looking at in the great scheme of video game gender roles.

Now, for my second game analysis I choose 'Resident Evil 4' as while I know it is more of an obvious choice I feel that it is still interesting to talk about. For those who haven't played this awesome game, 'Resident Evil 4' is a game in which the player plays as government agent Leon whose mission it is to save the kidnapped president's daughter Ashley. Leon, being an agent is well equipped with numerous weapons and knows how to use them. He is also a good fighter and incredibly agile, thus he is able to get out of sticky situations without any hassle. Sadly the same cannot be said for Ashley who cannot defend herself and always ends up getting captured. When she does get captured she then goes on to screaming annoyingly until you save her, otherwise you have to start from your last save point. Therefore the player has to tell her to hide in places, otherwise she will end up getting in the way of combat.
Now, shouldn't the daughter of the president have been taught to defend herself if she was ever put into a situation like this? Sadly Ashley wasn't taught to defend herself as even when the player on the very rare occasions is able to play as her, she is still unable to attack and must always sneak around and hide from enemies.
It's interesting in a way as a female character named Ada also exists in the game and whereas you have to complete the game in order to play her side of the story, she is similar to Leon as she can take care of herself and doesn't require rescuing like Ashley.
Therefore while the game does have at least one fairly portrayed female character, Ashley is still a character who is with the player for nearly the whole game and never learns to defend herself. Thus she doesn't rise to the occasion as it were which would have made for a realistic approach to her character with her overcoming the fears of being kidnapped and thus develop further as a character. Therefore the difference in the two gender roles really shows in both the game and even the image I found below of the characters stances. For example, the strong brave male who has to take care of the defenceless scared female.
Overall:
Even though the above two examples were not the most well represented in gaming, I feel that the representation of both males and females in video games are improving over time. Sure the concept of rescuing a 'damsel in distress' will most likely be repeated in future game story lines, and we will probably continue to see both genders inappropriately represented as some developers do particularly in trailers just to get advertising of any sort. For example, in one of the first trailers for 'Hitman: Absolution' where the main male protagonist is shown killing scantily clad assassin who look like nuns (see below). Speaking of whom, these characters ended up only making one brief out of place appearance in the whole game.

However, I feel that as developers recognise what players want from stories and characters in games we can expect to see fewer stereotypes and more fairly presented roles. Although some gamers will always want to play
'over the top' and nonsensical titles which isn't necessarily always a bad thing as sometimes you need some silliness in games in order to balance the more serious thought provoking ones.
Harvard Referencing:
- Pierre, C. (2012) Assassin nuns [Online image]. Available
at: http://playstationgang.com/new-hitman-absolution-cinema-trailer/ (Accessed: 5/2/2013).