Friday, 3 May 2013

Presentations on Utopias and Dystopias (30/4/2013)

For this session I made notes on the presentations I saw the others had worked on. You can find my notes on each group's project below.

The Tears of Gaia:
  • They decided to mix the aspects of utopia and dystopia together as it was set in a dystopian world after the apocalypse in which those who didn't have power in the past now did e.g. drug users have now formed a church that gains control and followers through those they addict to their drugs. Also the idea of one person's utopia being another person's hell was taken into consideration and therefore inspired many of their more twisted enemies. 
  • The idea for the main protagonist was rather nice since her goal was to scatter her husband's ashes across the lands. A rather brave thing to do considering the land is open and covered in a variety of savage killers. Both the main character and the enemies were portrayed well in the game's concept art the group provided.
  • They had some really cool ideas for guns since they were plant made, such as the vine gun that allowed the player to zip to places and pull enemies towards them. 
  • Overall a very strong idea with a lot of effort put into making it. I think many of the group liked the sound of this very much. 

Creating a utopian game:
  • Their first idea was to be a game made up purely of sound and to have the player speak what they wanted to do in whatever environment they wanted before the game replied with the events. The game itself would be played in pods similar to the concept of pods used to access virtual reality in sci-fi movies. They also explained that such a system would be expensive, take up a lot of space and technology wise wasn't available yet. However, they said that this would be the only way to accomplish a full realistic experience due to the bugs seen in motion controls which players face in gaming today and the fact that certain voice command systems such as the 'Kinect' still can not pick up accents.  
  • There other idea was a simple game similar to 'Flower' in which you play a diver swimming underwater in order to collect and lay different coloured coral.  
  • Overall people responded with interest to the first idea since it could be played by the blind, and perhaps be used to help cure fears such as those scared of flying as they would be able to go over the events leading to a flight it in their heads prior to actually flying.   

Block 32:
  • With the idea being a blend of 'The Matrix' and 'Wall-E' the player finds themselves playing as a robot called Q-Pid in which it is their job to ensure that the humans who live in virtual reality pods in towers are kept happy. Therefore, the gameplay would actually vary from utopia to utopia, ranging from first person shooters to plat formers. Also the utopias would greatly vary since everyone's is unique e.g. wanting to be a superhero or wanting to go out drinking every night. If the player isn't able to complete these goals then they don't get the energy they need to live. 
  • Overall this was the funniest presentation since it was lively and kept the audience's attention. Plus the game idea seemed very interesting and sounded cool. 

A Block Too Far:
  • Similar to 'Minecraft', the goal of this game is to work in groups under the command of either a player council or under one player's control (king or president) in order to gather resources and build what they believe to be a utopia from the pool of resources everyone gathers and are told by their leader/s to build. By building things beneficial to the group they would receive regular rewards. However, since this is a multiplayer game when two groups come across one another they can choose to remain neutral, make peace or go to war.
  • Even though the group said that in order to keep the utopian setting no bonuses would be given to those that go to war, many people in the group were skeptical and thought that many players would start a fight regardless. Therefore, even though I real liked the sound of the game's mechanics I personally feel it wouldn't become a true utopian game. This is because even though people have numerous ideas on what a utopia should be, some players would use the above ideas to revel in chaos.  

Eden:
  • Since their game was for a dystopia they decided to not go with the typical apocalyptic setting and instead set it on a spaceship. Said spaceship is on the end of its ten year journey and to celebrate it decides to crush the fruit in its bio-dome to make alcoholic punch. Therefore it is yet again humanities own stupidity that defeats them in this game since said fruit and the rest of the plants have been irradiated by cosmic rays, thus causing those to drink it to become plant like zombies.
  • Playing as a middle aged single father who doesn't drink, it is up to the player to save their daughter and as many of the crew as they can using a variety of sci-fi gardening tools against the plant menace since guns are not on board the ship and the main protagonist is meant to be an everyday man. Therefore the gameplay was closely influenced by the 'Dead Space' series.  
  • People seemed to like the idea and were curious to know what sort of futuristic gardening tools the player would use considering everyone just imagined hedge clippers which would look a bit silly. Myself I liked the idea of the character the most as not only are they an amazing sounding hero, but they also have a daughter they need to look after which makes them more grounded in a realistic world where human beings have both strengths and weaknesses.

Dystopia of the Mind:
  • Taking inspiration from the game 'Catherine', this dystopian game requires the player to play as a psychopath that depending on what they do in the day affects their dreams. Thus the more crimes the player commits in day time the more messed up their dreams become. The idea of the player's vision also becoming distorted as a result was a rather interesting idea.
  • The health bar would be represented by a brain in which certain colour coded parts faded away as a result of being damaged. This was rather a cool idea since a health bar hasn't been done like this before. Also, similar to a bar that tells you if you are good or evil there would be a neutral to psychotic bar.
  • Although the game was full of good ideas both myself and many of my peers felt that it contained errors.  

Our Presentation - Topia:
  • People didn't seem to complain about our game idea in any way, therefore I can only presume that people either liked it or were disinterested (hopefully not the latter). 

You can see our groups presentation below. 










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