* "What is authenticity?" This is a question our lecturer asked to which the group answered with 'true', 'reality' and 'genuine'.
* "Most people are other people. Their thoughts are someone else's opinions, their lives mimicry, their passions a quotation" - Oscar Wilde.
I can somewhat agree with this, as when I watch/read a review by one of my favourite critics I often agree with their opinion providing they back up their reasoning's which they often do with comedic effect. Though, I have, on the odd occasion disagreed with them.
* "... the production of authenticity requires more than an author for the object; it extracts the "truth" of the authorial discourse" - Mary Kelly, in Art in Theory.
Thus the authenticity, uniqueness, aura and truth when combined can change the opinions of others drastically. As is the case with famous works of art and Von Gogh's recently discovered painting that was valued far less when people didn't know that the famous artist had painted it.
* "Even the most perfect reproduction of a work of art is lacking in one element : its presence in time and space, its unique existence at a place where it happens to be." - Walter Benjamin.
I believe the above to mean that when something is copied it looses what made it special in the first place and therefore looses an element of its meaning.
* Even though you can go to a museum in order to see the famous painting of the Mona Lisa, you technically don't, as you are part of a swarm of other tourists all trying to get a glimpse/photograph of the smaller than expected painting from far away. Therefore, thanks to it being put online everyone can now see it up close in detail, despite it only be a digital image and not the real thing.
* Looked at examples of Atelier Populaire Posters (fig 1) drawn in 1968 alongside a qoute by Mary Kelly. "It is no longer a question of good art, but of serious artists."
Fig 1:
* Mentioned the short story by Johannes - Muentinga (2011) On Exactitude in Science: A Journey to the Ruins of the Map Machine (after Borges). This story told of a empire that tried to map their entire land, thus linking closely to the paper I read for today, 'The Precession of Simulacra' as it mentions "If once we were able to view the Borges fable in which the cartographers of the Empire draw up a map so detailed that it ends up covering the territory exactly" (Jean Baudrillard, 1994).
* Watched a clip from 'The Matrix' which had one of the characters saying he doesn't care that the world he lives in isn't real, as he prefers to live in a world of ignorance rather than a world truly controlled by machines.
This example then linked back to when we watched the movie 'Existenz' last year, as at the end of it the characters don't know if they are still in the video game or the real world. Thus connecting to the plot of 'The Matrix' where the characters find out their reality is actually a false one in a virtual world.
* 'Twinity' and 'Near Global' were two projects that attempted to map the entire world as an explorable 3D environment. The idea was to be able to go anywhere that exists in real life and thus treat it as a second reality.
Fig 2:
* If you visit Lascaux then you only see a recreation of its cave paintings as they don't want the original cave drawings to be ruined.
* Finally, the lecturer recorded the session and will try and post the audio recording on Moodle. Thus if we wish we can listen to it again at any time.
Harvard Referencing:
- Fig 1: Word Press (Unknown) Posters from the Liverpool Atelier [Online Image]. Available at: http://senatehouseoccupation.wordpress.com/photos/posters-from-the-liverpool-atelier/ (Accessed: 24/10/2013).
- Fig 2: frmtr (2012) Twinity Real-Life MmoRPG [Online Image]. Available at: http://www.frmtr.com/online-oyunlar/4678323-twinity-real-life-mmorpg.html (Accessed: 24/10/2013).
- Baudrillard, J (1994) The Precession of Simulacra. Unknown.


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