Semiotic Interpretation of ‘Left 4
Dead’
Robin Foale 9/10/2012
I have
chosen an image from ‘Left 4 Dead’ because I wanted to both talk about and
analyse a game that I enjoy and therefore feel I can write about in some
detail.
The game
‘Left 4 Dead’ is all about team work as each player plays as one of four
survivors of the zombie apocalypse. They must each work together to survive the
campaign they are playing as on their own they are vulnerable, whereas together
they are strong.
Numerous
things can be seen and interpreted in the video game ‘Left 4 Dead’ both when
playing it and just viewing it on its own merits as in the image above. For
example:
·
Looking at the image you can see directly in the
middle of your view a considerable amount of blood and a mangled body.
This suggests
that this is the scene of a recent and violent kill. Also the amount of blood
shown clearly indicates that this is a bloody / violent game.
·
We can also see four characters facing in different
directions who are all carrying guns.
Perhaps the
characters in this picture are thugs? This would be suggested since the character
in the middle looks as if he belongs in a biker gang (often associated with
trouble). Therefore, perhaps they killed the person on the floor. We do not
know if they killed in self-defence or for another reason.
·
The setting of this image is inside a building
which appears rather bare as there is not much furniture and no carpeting. The
furniture that is in the main room does not appear comfortable and looks more
like old office furniture. In addition, the windows are boarded up.
All this gives
the house an uneasy atmosphere and looking at this image one might assume that
the building is abandoned by its owners and / or used by squatters or other groups
who own the equipment on the table.
·
There is a lack of light in the house. What
light you see in the image comes from the flash lights on the character’s
weapons and the odd source of light in room next door. Why would the light not
be on? Why would these characters need to use their flash lights?
One assumes the
building is either out of power, or the occupants did not want to attract the
attention of others. This is supported further with the use of boarded up
windows as this can is a sure tell sign that either those inside the house do not
want things getting in.
·
The character’s clothing looks unwashed and they
also have beards.
This suggests
that these characters have possibly lived rough for quite a while.
·
The colour palette for this game is manly dark
colours that gives an almost ‘worn out’ or unkempt appeal as you can tell that
the characters clothes and the environment where once colourful but are now
dulled.
Thus further suggests
that the events (in the game) have been going on for a while.
·
On closer inspection the papers on the floor
look like maps and charts.
Therefore,
maybe the corpse was killed for these, or he tried to steal them, thus further
explaining why they are scattered all over the floor.
·
Lots of shadows can be seen in the image.
Perhaps the
amount of shadows in the game suggests that this game is going to be scary and atmospheric.
·
Two of the characters seem to be facing one
another whilst the one in the immediate foreground appears to be running away.
Maybe these
characters are fighting one another? That would then explain both the body on
the floor and the positions of the characters. However, the positions may suggest
that these characters are working together and they are also looking out for
one another as each one seems to make sure that each corner is covered.
·
All of the characters have their weapons at the
ready.
Despite the
dead body they all seem to be aware of danger present although the building appears
empty, thus suggesting that they are perhaps in a constant danger. The above
would also perhaps suggest that the game is a co-operative four player game.
·
The characters themselves are mixed demographically
in terms of gender, race and possibly occupation. Perhaps they would not
usually be seen with one another due to their distinctive differences. For
example, you wouldn’t normally see a biker who is usually considered to be a
trouble maker hanging out with an army veteran who is generally seen as a law
enforcer.
This implies that
something has brought these very different characters together in the first
place.
Evaluation:
If I were to do this task again I believe that I would try
and find an image of a game that I do not know about or haven’t played. That
way I believe I would be able to write a more accurate semiotic interpretation due
to not having an experience with the game and thus my writing would only be
based on what I could see and my own assumptions.
Referencing: