- Text based adventures can create worlds and spaces without visuals.
- Read the book 'Space Time Play'.
Different Game Spaces:
- Text based game space or imaginative game space. e.g. Zork and Hitch Hikers Guide to the Galaxy.
- Contained 2D space (screen does not move). e.g. Pong and Space Invaders.
- Wraparound space (A visual representation of infinity) e.g. Asteroids and Pacman. Or recently Eve Online. Einstein once said that "Space is Infinite".
- Spaces that scroll along one axis (the screen moves with the player character). e.g. Spy Hunter and Defender.
- Scrolling along two axis e.g. Gauntlet and Hockey. (This adds an element of choice).
- Adjacent spaces one room at a time (the player can enter into new areas/rooms). e.g. E.T for the Atari.
- Scrolling with multiple background layers. e.g. Streets of Rage and Double Dragon. In short, this is how the backgrounds move with the player i.e. when the player is on a train the background will go past super fast.
- Limited 3D space: Perspective in the scene (space moves towards the player as the player moves around the screen) e.g. the old Star Wars arcade game where you played inside an X-wing fighter.
- Isometric 3D space (the player moves along an isometric screen) e.g. Paper Boy.
- Window to the outdoors (as if the player is looking outside through a window) e.g. Duckhunt.
- Two spaces on one screen/silkscreen. e.g. Spy v.s Spy.
- Video Capture (filming a person and then putting their sprites into the game e.g. photo capture) e.g. Mortal Kombat.
- Mapped space - pre-rendered panaramas (when the player chooses to go somewhere and therefore activates a per-rendered video that takes them to that location. And when the player is looking at the screen stuff happens. Like a video is playing whilst the player plays the game) e.g. Myst.
- Early 3D space - One horizontal plane (a mix of 2D character sprites and 3D game spaces) e.g. Original Doom and Wolfenstein.
- Full 3D space - horizontal / vertical movement (the ability to look and go almost anywhere) e.g. Call of Duty and Half Life 2.
Creating a concept for text based adventure game:
In order to create both an enjoyable and semi-functioning concept for text based adventure game, our group was told to research and play numerous text adventure games. Therefore my group, which consists of Jim, Bonnie and me played both Zork and the Hitch Hiker's Guide to the Galaxy on the computers. Thus learning important lessons such as how a text adventure game is played, what one looks like and how one functions.
Following this research we decided to set our text based adventure game in the frozen arctic and make it consist of mystery, discovery and survival.
We also wanted to make sure that it felt original whilst keeping a close connection to previous text adventure games in terms of how they looked and how they were played . We also wanted to include the tongue in cheek humor that these games usually included.
The following are things that we felt were also important to include in our game concept.
- Mock game play in the form of pre-written text that closely resembles original text adventure games.
- Deliberately poor illustrations made for certain scenes in the game by using the program Paint as a nod to previous titles in the genre.
- Cover image for the games non existing box art.
- A map of the game's world.
- Possibly a presentation on the concept which contains more information on the features that would be included such as charterer customization and other features.
Harvard Referencing:
- Cormier, J. (2013) 'Pacman' Screenshot [Online image]. Available at: http://digitaldeconstruction.com/win-pacman/#.UZI6YaPAGnA (Accessed: 16/10/2012).
- Grossman, L. (2010) 'Zork' Screenshot [Online image]. Available at: http://levgrossman.com/tag/zork/ (Accessed: 16/10/2012).
- Johnson, J. (2012) 'E.T for the Atari 2600' Screenshot [Online image]. Available at: http://killscreendaily.com/articles/interviews/creator-worst-videogame-world-sees-new-life-bdsm-film-and-therapy/ (Accessed: 16/10/2012).
- Millan J, R. (2012) 'Half Life 2' Screenshot [Online image]. Available at: http://lakitusdevcartridge.wordpress.com/tag/half-life-2/ (Accessed: 16/10/2012).
- Nichols, B. (2013) 'Streets of Rage 2' Screenshot [Online image]. Available at: http://www.structuregaming.com/2013/02/21/the-top-10-genisis-games/ (Accessed: 16/10/2012).
- O'Donnell, C. (2009) 'Spy v.s Spy' Screenshot [Online image]. Available at: http://journal.transformativeworks.org/index.php/twc/article/view/73/76 (Accessed: 16/10/2012).
- Tallerico, B. (Unknown) 'Gauntlet' Screenshot [Online image]. Available at: http://playstation.about.com/od/playstationreviews/fr/Midway-Arcade-Origins-Ps3-Review.htm (Accessed: 16/10/2012).
- Unknown. (2006) 'Pong' Screenshot [Online image]. Available at: https://commons.wikimedia.org/wiki/File:Pong.png (Accessed: 16/10/2012).
- Unknown. (2007) 'Paperboy' Screenshot [Online image]. Available at: http://en.wikipedia.org/wiki/File:PaperboyGameplay.png (Accessed: 16/10/2012).
- Unknown. (2010) 'Duckhunt' Screenshot [Online image]. Available at: http://chrontendo.blogspot.co.uk/2010/04/presenting-chrontendo-episode-1.html (Accessed: 16/10/2012).
- Unknown. (2013) 'Doom' Screenshot [Online image]. Available at: http://www.moddb.com/games/doom (Accessed: 16/10/2012).
- Unknown. (Unknown) 'Spy Hunter' Screenshot [Online image]. Available at: http://www.arcade-museum.com/game_detail.php?game_id=9742 (Accessed: 16/10/2012).
- Unknown. (Unknown) 'Star Wars Arcade' Screenshot [Online image]. Available at: http://www.findarcademachines.com/atari-star-wars-cockpit-original-arcade-machine-p-1073.html (Accessed: 16/10/2012).
- Unknown. (Unknown) 'Mortal Kombat' Screenshot [Online image]. Available at: http://www.giantbomb.com/mortal-kombat/3025-7/ (Accessed: 16/10/2012).
- Unknown. (Unknown) 'Myst' Screenshot [Online image]. Available at: http://en.wikipedia.org/wiki/File:Myst-library_and_ship.jpg (Accessed: 16/10/2012).















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